Assassin creed revelation patch


















Mar 05, Game update patch to Assassin's Creed: Revelations, a n action game, v. Download Assassin's Creed Revelations Patch v1.

Assassin's Creed: Revelations is a stealth action-adventure game that takes the plot in a fictional timeline where one assassin as to prevent the Apocalypse. I did come round eventually, though, and it was good to see him again, either way. And then of course, there's Desmond, the bland modern assassin whose DNA the Assassin's guild is rummaging through to find the ancestral memories of Altair and Ezio and track down the Pieces of Eden, artifacts from the First Civilization laden with mind-altering technology which the Templars want to use to whip everyone squarely into line.

As usual, Desmond is the framing device for the story. He's trapped inside the Animus, the machine everyone uses to root around peoples' minds with, which I guess is glitching out, because it's simulating a strange island surrounded by water and floating metal columns that looks like it was taken right from Salvador Dali's head. For his role in the game, you'll collect Animus fragments to unlock portals to what Desmond calls the Animus Core.

The fragments are scattered throughout Constantinople, and there are in all. The portals will lead to these boring mini maps where Desmond will walk not run through strange-looking rooms that look like the structures of an advanced ancient civilization, all this while explaining to himself why he had abandoned the Assassins in a very existential manner.

We also get to see the mysterious Subject 16 for the first time. For those of you who might not remember, 16 is the man who Abstergo, the Templars' modern corporation, was holding prisoner and subjecting to long, psychologically- crippling Animus sessions before the focus was turned to Desmond. His consciousness is still active within the Animus' programming, so he is trapped in the mysterious void, and just as mentally unstable as he's always been.

I must admit, Ubisoft did a fine job of adding a face to the insane ramblings we hear in the previous games. His condition is now only getting worse as he is trapped alone in a semi-malfunctioning computer program.

Personally, I've always enjoyed the plot of Assassin's Creed, even though it does get a kick out of depicting my denomination as dirty and horrible, but then who doesn't these days? Stunningly beautiful, of course. The depiction of Renaissance Turkey is polished to mirror-fine detail. Sadly, I'm not sure how much stock I can put in that anymore, with gorgeous visuals becoming less of a selling point and more of a standard for mainstream games.

Not much has changed. That's usual a negative tick on my clipboard, but in the case of Assassin's Creed, it's probably a good thing. It's still very fun and has good pacing, and what else can you ask for? A little innovation, you say?

Well, great, because that's exactly what Revelations has: a little innovation. The free-running has received an upgrade. Now there are zip lines to help you get around the massive city a bit quicker. The new hook blade also helps you scale tall buildings faster, so the flow is good. The platforming for key plot devices is still there, and it's still just as fun to master. I was actually quite proud when I managed to get through a rather long one of those without dying once and while still completing the challenge objective.

One interesting note: there are a few sequences where Ezio climbs as his footholds and handholds are breaking away beneath him. It was suspiciously reminiscent of. But, Ezio did live about years before Nathan Drake, so I guess he wins. Swordplay is ok, but it's still completely broken by the counterattack.

Some enemies can counter the counterattack, but then the developers threw in a counter for the counter of the counterattack and isn't this getting ridiculous? Despite that, though, there's a sense of satisfaction to be had when you take down ten guards with the fluid grace of a 16th-century master assassin honed by decades of experience. Not realistic at all, but then we are playing a game about a secret order of assassins locked in eternal war with a secretive Templar order over apple-shaped pieces of technology which can control the world, so I think realism needs to sit in the back seat and shut up.

And of course there are side missions. Loads of them. The game still pulls that "city renovation" garbage from the other games, for one thing.

You know, between owning all of the shops in Monteriggioni, Rome, and now Constantinople, I think it's safe to say that the Auditores own half the free world! There's also races, treasure hunts, stronghold captures, small-time assassination contracts, and blah de blah de blah. The point is, there's a lot to keep you busy. That is, of course, assuming you care enough to do those things, which I'm not sure I can claim.

On top of all the side missions, there's tons of upgrades to buy. The game revolves around the individual storyline of assassins Ezio, Desmond, and Altair. It offers the same open-world exploration with improved combat mechanics and new features such as the hookblade. Seizing districts is also available in Revelations but with a slight twist.



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